﻿package Message.Game
{

    public interface ISpritePrx
    {

        public function ISpritePrx();

        function openSpriteSystem_async(param1:AMI_ISprite_openSpriteSystem) : void;

        function activeSprint_async(param1:AMI_ISprite_activeSprint, param2:String) : void;

        function ChangeSprite_async(param1:AMI_ISprite_ChangeSprite, param2:int) : void;

        function setName_async(param1:AMI_ISprite_setName, param2:int, param3:String) : void;

        function SpriteEvolution_async(param1:AMI_ISprite_SpriteEvolution, param2:int, param3:int, param4:int) : void;

        function UpgradeMeridian_async(param1:AMI_ISprite_UpgradeMeridian, param2:int) : void;

        function upgradeSpriteSkill_async(param1:AMI_ISprite_upgradeSpriteSkill, param2:int, param3:String) : void;

        function dressSpriteEquip_async(param1:AMI_ISprite_dressSpriteEquip, param2:int, param3:String, param4:String) : void;

    }
}
